{"id":1469,"date":"2025-07-19T19:01:37","date_gmt":"2025-07-19T19:01:37","guid":{"rendered":"https:\/\/luduspaxstudios.uk\/?p=1469"},"modified":"2025-09-20T10:03:13","modified_gmt":"2025-09-20T10:03:13","slug":"tiny-terra-spaces-update-0-1d-released-devlog-6-highlights-new-features","status":"publish","type":"post","link":"https:\/\/luduspaxstudios.uk\/index.php\/2025\/07\/19\/tiny-terra-spaces-update-0-1d-released-devlog-6-highlights-new-features\/","title":{"rendered":"Tiny Terra Spaces Update 0.1d Released \u2013 Devlog #6 Highlights New Features"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hey everyone!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A big update has just landed&nbsp;<strong>Tiny Terra Spaces 0.1d<\/strong>&nbsp;is now live! The demo has been updated to this new version, and I&#8217;ve also refreshed the WebGL build.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the moment, the project is still behind a small paywall for future updates. However, please note that there are no downloadable files provided yet that are different than the free ones. So feel free to keep playing the demo, leave feedback, and wait for the next update if you&#8217;re considering buying it. That said, if you\u2019d like to support me and the development of the game, you\u2019re very welcome to purchase it \u2014 and you\u2019ll get all future updates as well&nbsp;I truly appreciate your patience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I felt this update was important to better reflect what the game currently offers and where it\u2019s headed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What\u2019s New in 0.1d:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New Celtic music<\/strong>&nbsp;\u2014 fitting perfectly with the Scottish theme of the game.<\/li>\n\n\n\n<li><strong>New Scottish-themed buildings<\/strong>:\n<ul class=\"wp-block-list\">\n<li>Croft house<\/li>\n\n\n\n<li>Manor House (for the Clan Lord)<\/li>\n\n\n\n<li>Stable, barn, and more<br><em>(All made by me, so it took a bit of time!)<\/em><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>New building tooltip system<\/strong>&nbsp;\u2014 now includes detailed explanations of costs and rewards. This means I\u2019ve removed the tables from the game\u2019s description.<\/li>\n\n\n\n<li><strong>Updated gold model<\/strong>&nbsp;\u2014 might still change, but it\u2019s improved for now.<\/li>\n\n\n\n<li><strong>Asset resizing and reshaping<\/strong>&nbsp;\u2014 everything now fits better within the terrain grid.<\/li>\n\n\n\n<li><strong>Camera size and rotation<\/strong>&nbsp;&#8211; I have edited the position of the camera for hopefully a better feel of the game.<\/li>\n\n\n\n<li><strong>Bug fixes<\/strong>:\n<ul class=\"wp-block-list\">\n<li>You no longer need to constantly click UI buttons to place buildings.<\/li>\n\n\n\n<li>Fixed a bug where cutting already-cut grass would still charge the player money.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Visual polish<\/strong>:\n<ul class=\"wp-block-list\">\n<li>Improved the starting&nbsp; area around the market stand, making it look more standing out<\/li>\n\n\n\n<li>Planning to give each structure (like houses) unique decorations \u2014 fences, gardens, etc.<\/li>\n\n\n\n<li>You no longer get different cursors for different buildings I felt like that was pointless. So its only one main cursor.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Known Issue:<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Unfortunately, the&nbsp;<strong>water shader does not display correctly in the WebGL version<\/strong>&nbsp; it appears white instead of blue. It does work and looks great in the Windows build (0.1d), so I do apologies.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What\u2019s Next?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Over the next few weeks, I plan to:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improve overall gameplay<\/li>\n\n\n\n<li>Polish existing assets and rework them such as benches and other decorations.&nbsp;<\/li>\n\n\n\n<li>Add new assets for both buildings as well as decorations.&nbsp;<\/li>\n\n\n\n<li>Rework UI to facilitate more buildings. Perhaps using different sections like housing, civic buildings, industry.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Thanks again for all your support and feedback it means a lot. I\u2019ll see you in the next devlog!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Silviu<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Play demo in WebGL or download free below! <\/strong><\/p>\n\n\n\n<div style=\"text-align: center;\">\n<iframe frameborder=\"0\" src=\"https:\/\/itch.io\/embed\/3578162?dark=true\" width=\"552\" height=\"167\"><a href=\"https:\/\/ludus-pax-studio.itch.io\/tiny-terra-spaces\">Tiny Terra Spaces by Ludus Pax Studio<\/a><\/iframe>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hey everyone! A big update has just landed&nbsp;Tiny Terra Spaces 0.1d&nbsp;is now live! The demo has been updated to this new version, and I&#8217;ve also refreshed the WebGL build. At the moment, the project is still behind a small paywall for future updates. However, please note that there are no [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1471,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[16,1],"tags":[23,46,21,14],"class_list":["post-1469","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-devlog","category-uncategorized","tag-indiegame-gamenews-studionews","tag-madewithunity","tag-studionews","tag-updates-gamedev-indiedev"],"_links":{"self":[{"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/posts\/1469","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/comments?post=1469"}],"version-history":[{"count":2,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/posts\/1469\/revisions"}],"predecessor-version":[{"id":1472,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/posts\/1469\/revisions\/1472"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/media\/1471"}],"wp:attachment":[{"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/media?parent=1469"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/categories?post=1469"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/tags?post=1469"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}