{"id":2003,"date":"2026-10-04T19:31:36","date_gmt":"2026-10-04T19:31:36","guid":{"rendered":"https:\/\/luduspaxstudios.uk\/?p=2003"},"modified":"2026-10-04T19:31:51","modified_gmt":"2026-10-04T19:31:51","slug":"tiny-fishing-villages-devlog-6-ui-overhaul-new-buildings-fishing-job-updates","status":"publish","type":"post","link":"https:\/\/luduspaxstudios.uk\/index.php\/2026\/10\/04\/tiny-fishing-villages-devlog-6-ui-overhaul-new-buildings-fishing-job-updates\/","title":{"rendered":"Tiny Fishing Villages \u2013 Devlog #6: UI Overhaul, New Buildings &amp; Fishing Job Updates"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hello everyone!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Welcome back to another development update for <strong>Tiny Fishing Villages<\/strong>. It\u2019s been a busy and productive week, with several new improvements, features, and behind\u2011the\u2011scenes progress that I\u2019m excited to share.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>UI Improvements &amp; Resource Updates<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A big focus this week has been refining the user interface. I\u2019ve added:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New resource tooltips<\/strong> to make information clearer, cosier and more accessible.<\/li>\n\n\n\n<li><strong>Updated placeholders<\/strong> for resources and UI just until proper Icons are made.<\/li>\n\n\n\n<li>General UI polish to improve readability and flow<\/li>\n\n\n\n<li>I have worked on the main menu and its looking really great in my opinion.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"602\" height=\"341\" src=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image.png\" alt=\"\" class=\"wp-image-2004\" style=\"aspect-ratio:1.7653958944281525;width:602px;height:auto\" srcset=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image.png 602w, https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-300x170.png 300w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">These changes will continue to evolve as development progresses, and they\u2019re all aimed at making the experience as cosy, clear, and enjoyable as possible &#8211; reducing confusion, improving flow, and helping the game feel more polished with every update.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"602\" height=\"336\" src=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-3.png\" alt=\"\" class=\"wp-image-2007\" style=\"aspect-ratio:1.7916666666666667;width:602px;height:auto\" srcset=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-3.png 602w, https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-3-300x167.png 300w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" width=\"602\" height=\"336\" src=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-4.png\" alt=\"\" class=\"wp-image-2008\" style=\"aspect-ratio:1.7916666666666667;width:602px;height:auto\" srcset=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-4.png 602w, https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-4-300x167.png 300w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>New Buildings Added<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I\u2019ve introduced several new buildings to bring more authenticity and life to the game world:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pier<\/strong> \u2013 redesigned to be more accurate to most Scottish fishing communities<\/li>\n\n\n\n<li><strong>Postal Office<\/strong> \u2013 a new additional building<\/li>\n\n\n\n<li><strong>Inn<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">These buildings really help build a stronger sense of place and capture the feel of real Scottish coastal towns. There\u2019s still plenty more to do, and as a solo developer I\u2019m jumping back and forth between coding and Blender to keep the project moving.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"451\" src=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-2.png\" alt=\"\" class=\"wp-image-2006\" style=\"aspect-ratio:1.334811529933481;width:602px;height:auto\" srcset=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-2.png 602w, https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-2-300x225.png 300w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Fishing Jobs &amp; Workflow Improvements<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fishing jobs have received a round of iterated updates:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Improved UI flow<\/strong> when assigning boats to tasks<\/li>\n\n\n\n<li><strong>Clearer feedback<\/strong> when selecting fishing jobs -risks, reward type of fish etc-<\/li>\n\n\n\n<li><strong>Early groundwork<\/strong> for future fishing\u2011related mechanics and research, as each town will eventually have its own unique jobs, catch types, dangers, and payment structures<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">These changes are part of a larger effort to make the fishing economy feel more dynamic, meaningful, and true to the real communities that inspired the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"351\" src=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-1.png\" alt=\"\" class=\"wp-image-2005\" style=\"aspect-ratio:1.7150997150997151;width:602px;height:auto\" srcset=\"https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-1.png 602w, https:\/\/luduspaxstudios.uk\/wp-content\/uploads\/2026\/10\/image-1-300x175.png 300w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Grant Update &amp; Funding<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I\u2019ve recently closed off my Crowdfunder UK campaign, and thanks to some incredibly kind supporters, I was able to raise <strong>\u00a3310<\/strong>. While it\u2019s not a huge amount, it genuinely helps \u2014 it allows me to pay myself a little, ease some of the pressure of business costs, and stay focused on what matters most: making this game the best it can be.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I\u2019m now almost ready to submit my Creative Scotland grant application, with just a couple more letters of support to gather. If successful, this funding will help me achieve several important goals:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Outreach programmes<\/strong> for schools and communities in Scotland\u2019s coastal towns and fishing villages<\/li>\n\n\n\n<li><strong>Collaboration with Scottish creatives and freelancers<\/strong>, creating much\u2011needed paid opportunities<\/li>\n\n\n\n<li><strong>Additional art and production support<\/strong> to help the project grow<\/li>\n\n\n\n<li><strong>More development time<\/strong> to polish the game, expand to more communities, and add even more content<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">It would make a huge difference to the project and to the communities I hope to work with. Fingers crossed \u2014 I\u2019ll keep you updated as soon as I hear back.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Wishlist the Game<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you haven\u2019t already, please consider wishlisting <strong>Tiny Fishing Villages<\/strong> on Steam. It genuinely helps the project grow and supports the development of future updates.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Steam Wishlist:<\/strong><\/p>\n\n\n\n<iframe src=\"https:\/\/store.steampowered.com\/widget\/5072380\/\" frameborder=\"0\" width=\"646\" height=\"190\"><\/iframe>\n\n\n\n<div style=\"height:25px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Thank you all for following the development journey. Your support means a lot, and I\u2019m excited to share more progress soon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">See you in the next update!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Silviu<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You can read the post on Steam too:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Link Steam: <a href=\"https:\/\/store.steampowered.com\/news\/app\/5072380\/view\/680763027479332688\">https:\/\/store.steampowered.com\/news\/app\/5072380\/view\/680763027479332688<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello everyone! Welcome back to another development update for Tiny Fishing Villages. It\u2019s been a busy and productive week, with several new improvements, features, and behind\u2011the\u2011scenes progress that I\u2019m excited to share. UI Improvements &amp; Resource Updates A big focus this week has been refining the user interface. I\u2019ve added: [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2009,"comment_status":"closed","ping_status":"closed","sticky":true,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"yes","rop_publish_now_accounts":[],"rop_publish_now_history":[],"rop_publish_now_status":"pending","footnotes":""},"categories":[16,25,91],"tags":[68,94,89,23,46,21,20,14,67,35],"class_list":["post-2003","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-devlog","category-studio-updates","category-tiny-fishing-villages","tag-cosygame-2","tag-fishing","tag-fishinggame","tag-indiegame-gamenews-studionews","tag-madewithunity","tag-studionews","tag-studioupdates","tag-updates-gamedev-indiedev","tag-cosygame","tag-gamedev"],"_links":{"self":[{"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/posts\/2003","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/comments?post=2003"}],"version-history":[{"count":1,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/posts\/2003\/revisions"}],"predecessor-version":[{"id":2010,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/posts\/2003\/revisions\/2010"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/media\/2009"}],"wp:attachment":[{"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/media?parent=2003"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/categories?post=2003"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/luduspaxstudios.uk\/index.php\/wp-json\/wp\/v2\/tags?post=2003"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}