Marketing, marketing and more marketing
Hey everyone!
My game has been available on Steam for a couple of weeks now, ready to be wishlisted. I can now understand why many game developers find marketing challenging, but it’s an essential part of the process. With January here, I’m diving back into work with renewed energy. By the way, have you wishlisted my game yet? If not, you can do so here:
https://store.steampowered.com/app/2737960/Rise_of_the_Village_Hero/
Day-to-day still on holiday blues
Now, running a solo indie studio is quite demanding. Coupled with the holiday season and the bustling household with our son, it became quite challenging to maintain productivity. However, we’re gradually getting back into our routine. Typically, in the mornings, I either handle marketing tasks or address minor fixes. The rest of the day presents its own set of challenges, especially with a lively house.
On most days, I aim to intertwine marketing activities with game development tasks. This involves adding new assets, refining levels, and creating intriguing areas for players to explore. One concept I’m particularly excited about is the idea of mushrooms sprouting in a corner, containing a drop of a powerful sword. However, reaching it might come at the cost of some damage.
I’m eagerly looking forward to expanding on future chapters and enhancing the existing ones. Early access has been a fantastic platform for me, especially as a solo indie developer.
My typical workday spans from 6:30 AM to around 3 PM. I’ve been contemplating the idea of utilizing Trello to structure my day more efficiently. Currently, I rely on a notebook, which serves its purpose but could be improved upon. What tools or methods do you use to plan your day?
On a final note, I hope everyone enjoyed their holidays and is geared up for a fantastic new year. I’ll make a concerted effort to provide more frequent updates here regarding our progress.
Here’s to an incredible 2024!
Warm regards,
Silviu
Founder and Director at Ludus Pax Studios.
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