Tiny Terra Spaces is getting a lot of improvements!
Tiny Terra Spaces, has got some big improvements:
- Buildings, tiles randomness where now each tile will have its unique vegetation and random to which I can add more to improve randomness to the tiles. The best part about this is that there no FPS effect.
- Adding props and new vegetations to the buildings. Some of these are part of asset packs I have bought over the years. I do wish to create more of these myself in the coming months but I wanted to add more assets so that I can look at something while I code.
- Hop mode work starter. I have made progress on it and will continue to work on.
- I have also added a pretty good saving system to which I continue to add to to make it compatible with the new systems I am adding.
If I dont get a chance to get more help from a freelance artist or funding to hire someone will have to probably see how the development cycle goes. .
I am pleased with how things are going in terms of development and hopefully within the next few weeks I will have the chance to announce more.
I am also looking to add more interactions to the animals, buildings and more. I have started on the system but still needs a lot more work.
I am looking forward to the coming few weeks and months and see how the project evolves.
Follow Kickstarter:
Try the game in Webgl:
https://ludus-pax-studio.itch.io/tiny-terra-spaces
See you at the next update.
Silviu
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