October update test

Published by Silviu on

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    Silviu
    Keymaster

    Hey all!

    I’ve tested both the demo and the main build of the game, and everything seems to be working well.

    The only issue is that the player and enemy stats aren’t quite balanced yet—player level versus enemy level, for instance. This is tricky to adjust right now, as I’m continuously adding more weapons and quests. I’ve modified the leveling system so that the first level-up happens at 4,000 XP, with each subsequent level-up requiring 6,000 XP. This change is aimed at slowing down the leveling pace to strike a better difficulty balance—not too easy, but not overly hard either.

    I plan to keep updating and adding content, and then dedicate a solid 1-2 months to thorough testing, taking notes for each area, and balancing everything out. By that time, all abilities and enemies will be in place, making it much easier to determine adjustments to player stats like health.

    Thanks for your patience—I’m focusing on adding content first during early access, and then I’ll get to balancing everything properly.

    Thank you,

    Silviu

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